

A lot of others have said they experience the same lag issue. I forgot to also mention when I play MV games I sometimes have to wait a few seconds on loading screens per big map and in battles and on some maps experience some lag, neither issues I have with VX Ace. Besides the new RTP resources aren't that bad Even if you don't use it, having MV itself is already worth, just in case in future or so. EDIT: As for the question whether you want/need to buy it though, I'd say buy it anyway. I think multiple port itself is enough as a reason to jump over to MV though. Including to learn js and deal with external text editor. I don't want to redo all the things myself.
#Rpg maker vx ace more than one iconset how to
I know how to script, and already have custom battle system in my hand. Besides I already settled all the things I need for my game. I don't need multiple port so I have no reason to jump to MV. Including removing MIDI player and built-in script editor. All they did was to remove something I need and introduce something I don't need. My personal preference? I don't need all the additional features offered by MV. There might be more things I missed, but idk. It also claimed that MV also use GPU advantage unlike VXAce that only use CPU that is supposed to make it run faster/smoother, yet in fact many reported that MV runs horrible compared to VXAce, so take it with a grain of salt. While VXAce, you're stuck with this current version. You can even suggest the improvement of it. Also another selling point of MV is that the developer still care about it and keep updating it. Granted, VXAce also has generator, but do people already use that? 10.
#Rpg maker vx ace more than one iconset generator
Built-in sideview battle system and a better character generator that doesn't exist in VXAce. A dark theme in MV editor for people who prefer it. If you are aiming for multiple port, you should go with MV instead of sticking with Ace and try to get a workaround with it.

Cmiiw, the exe(?) of MV is effectively a browser, which mean it supposed to be able to run in other platform well. The selling point of MV itself, a multiple port. VXAce can only support 640x480 before you started to use third party tool like resolution breaker script or RGD. MV natively support bigger screen by default. There had been a plugin that allow you to switch to 32px tiles, but afaik, it's really not convenient. Whether you like or not is entirely up to you. Creating multiple project is much space friendly than MV. VXAce in other hand, referenced the RTP to their respective folder. RTP, the new project you created in MV imports all(?) the resources in your project, effectively adds almost 400mb by creating a project alone.

And (maybe) a config that lead to less user config error, unlike VXAce which sometimes require the script user to have a little knowledge on scripting. Plugin control has more friendly config that you can easily turn on / off make it easier to control. If you prefer built-in script editor, you don't like MV. Unlike VXAce that you're bound to built-in script editor. If you're a scripter, and you want to use your fave IDE or text editor, you can. But for me, it was the whole reason I don't use MV. Whether it's a pros or cons is up to you. It understandable on the design perspective since MV value is for multi platform. First, and the first thing I noticed when tried MV is.
